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• How To Get Girls (To Read Comics)
February 29, 2008, 11:36 am
Filed under: COMIC BOOKS

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I’m not sure why, but I have a passion for empowering girls in the arts. I played in a couple of bands throughout the years (Three Alarm Fire, Two Week Notice) and every incarnation of these bands had girl singers. Maybe it’s because I feel that girls brought a unique voice (literally and figuratively) to the early 00’s pop-punk that we were playing, which was a very male driven style of music at the time. We were almost a novelty.

I hope to bring that same passion to the world of comic books. The traditional comic book industry is very much a man’s world. The majority of comic books are still male escapist fantasies, but it is slowly changing. And hopefully I can be a force to help move that change forward.

Seeing as how I’m a guy, it’s a bit presumptious to think that I would know why girls do or do not read comics. So, these are just my opinions based on what I’ve observed. I welcome comments from girls to tell me I’m wrong, as I’m sure I will be on a number of points.

1) Create Books of Quality.

Girls are more selective than guys. A guy will buy a book just because it’s got Spider-man in it. However, a girl is looking for great stories she can connect with. It’s not enough to just fill a book with Hulk smashing things or huge events where multiple characters die for no reason. But guys keep buying Hulk smashing things and huge events, so the industry will keep making them.

2) Create Books with Emotion.

Girls crave an emotional center to their stories. Whether it be a love story, personal issues, or relational issues, girls enjoy the emotional ride. This is why the “CW” shows do so well. You follow characters on these big emotional journeys from week to week. Comics should do the same thing. And really, isn’t this what makes great stories anyway? It’s something all comics creators should be thinking about from the get-go.

3) Allow for an Entry point.

It comes back to the reoccuring problem that comic book publisher’s MUST overcome. Douglas Wolk states in his brilliant book, Reading Comics, “Many new issues of long-running series – and sometimes even new series’ debuts – are so inbred and rooted in continuity with other comics that it’s nearly impossible for a new reader to make sense of them… The industry has circled the wagons, dedicating itself to serving its biggest fans, at the expense of letting new readers into its fellowship.”

More and more girls are reading comics every day, but without an entry point, they are going to turn to something else.

4) More female creators.

The more female creators we have, hopefully the more female stories we’ll have and hopefully the more female readers we’ll have. The female voice is lacking in the comic book industry. Even Minx, the brilliant teen girl-targeted line from DC, has most of their books written and drawn by guys! This makes no sense to me.

I know the talent is out there. I’ve done my homework as I’ve been looking for a female artist for Strongsville. There are some major undiscovered or underutilized talents out there. I don’t think there is sexism in the industry in the way that publishers don’t believe that females are as talented. It’s just a matter of numbers. The majority of artist and writers out there are male, therefore the majority of books are going to be created by males. But I do believe that there are certain books that would benefit from a female voice, so publishers need to do their part to look for the talent that would best fit a book.

5) Less sexism in art & writing.

To read a superhero comic from the Big Two (Marvel & DC) these books are almost sure to have scantily-clad, big breasted, impossibly proportioned female characters… and not a single girl can relate to them.

Granted, the male hero’s in these books are chiseled-chested, 7 foot tall with 22-pack abs. But guys love the fantasy aspect of superheros. They like to escape into their imagination and believe that they can tear down walls with their bare hands.

Girls, on the other hand, want to escape, but they want someone they can relate to. Why can’t more books have heroine’s that look like real girls that deal with real problems?

6. Learn from Manga.

Those who say that “girls don’t read comics” are wrong. You can walk through Barnes and Noble on any given school night and see rows of girls sitting on the floor reading through digest sized comics, exported or influenced by Japan, called Manga.

I don’t read much Manga, so I’m afraid of walking into this territory, but I started to pick up some here and there recently to learn from it. What is it about these books that girls are so drawn to. And I think a lot of it is what I stated above. The stories are smaller, more personal, dealing with relationships and other things teen girls care about. However, this doesn’t mean that they are boring stories. Some of my favorite comic stories are heavily influenced by Manga.

It is my goal to create comics that bridge the gap between Manga and traditional comics. To create stories that feature escapism, but that are still grounded in an emotional reality. These are the types of movies I love, the types of TV shows I love, and the types of comics I love.



• A Brief History (and future) of Modern Movie Trends
February 28, 2008, 12:26 pm
Filed under: MOVIES

Post-WWII, the film industry brought us wholesome family fare (It’s a Wonderful Life) , big-budget spectacles (Ten Commandments), and musicals (The Sound of Music).

In the 60’s an influence from European (Truffaut, Fellini) and Asian (Kurosawa) filmmakers begin infiltrating the cinemas, creating such high-grossing, “edgy” films as Bonnie & Clyde, the Graduate, and 2001: A Space Odyssey.

The big budget failures (Cleopatra) of the 60’s gave way to the “free-thinking” independent films of the 70’s. Starting with Easy Rider, released in 1969, becoming one of the highest grossing films eve.

The studio’s, unable to understand their audience as well as the auteur’s did, gave the power over to the filmmakers, setting the way for movies such as the Godfather, A Clockwork Orange, and Taxi Driver to be made.

However, on the heels of Jaws and Star Wars, the 80’s issued in the Blockbuster! My personal favorite era of cinema, where you could tell how good a film was by how much money it made. (E.T., Raiders of the Lost Ark)

Towards the end of the 80’s, studio’s started to take the power back away from the filmmakers, with films such as Top Gun – starting, not with a director or screenplay, but with a producer reading a magazine article and saying “this would make a good movie.”

This trend continued into the 90’s as the big budget movies took a nose dive creatively (Armageddon, Godzilla). Studio’s started banking all their money on the huge opening weekends. You could no longer judge the quality of a movie based on box office, you could only judge the hype.

In a response to this, the filmmakers turned to independent film-making and we saw the rise of Miramax, who independently produced many of the biggest, most well-received movies of the 90’s (Pulp Fiction, The English Patient).

Not to be outdone, the studio’s began imitating the Miramax model and created their own mini-studio’s (Fox Searchlight, Warner Independent) to produce small-scale films and further blurred the term “independent.”

Currently, this is where we sit – huge, big budget movies that open to record breaking weekends, but whose quality doesn’t hold up (Spiderman 3, Pirates 3). And “independent” films, produced by specialty divisions of studios, eating up all the critical response and awards. (No Country For Old Men, Juno)

So, what’s coming next?

I think you’ll see a return to “quality blockbusters.” Studio’s are realizing that “making big budget films and banking on the opening weekend box office before the audience can realize they are duds” isn’t a successful model.

And the filmmakers of today grew up on the great blockbusters of the 80’s… You’d be hard pressed to find a filmmaker under 40 who doesn’t count Steven Spielberg as an influence. I think there is a desire to recreate that magic of the Back to the Futures and the Ghostbusters.

Hopefully we’ll see studio’s return power to some of these filmmakers, which if you look at the best movies of the past few years, seems to be the best model for making great, high-quality, successful films. With the movies like Titanic, Lord of the Rings, and the Matrix being filmmaker-driven, not studio driven.



• Comic Book Marketing Pt. 2
February 5, 2008, 4:23 pm
Filed under: COMIC BOOKS, MARKETING

I recently sat down to have a conversation with Kevin Mellon. Kevin is the artist on Thirteen Steps (written by Phil Hester and Chuck Saterlee), Gearhead, and the upcoming Cupid (both written by Dennis Hopeless.) He is an amazing talent and has a deep passion for the industry. I talked with him about his experiences marketing his independent books:

Hudson: In discussing comics marketing with you, you’ve talked about the importance of hyping your book by “sending a pdf preview of your book to every creator and publisher you know.” Can you talk a bit about your experience with this?

Kevin: It’s something that we did a little of with GEARHEAD but are going to really test out on CUPID (working title). With GH, we put all four issues up as pdf’s on a “secret” site that we could send links to retailers and industry pro’s, and people who emailed us about not being able to get the book at their local comic shop.

 

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With Cupid we plan on sending out the first chapter to anyone and everyone that wants it. We plan on printing up ashcans to send to anyone that wants a physical copy of the first chapter, and we plan on making sure that both pdf and printed copy have in very bold plain print how they can get ahold of us and the full book.

If you have confidence that the material is good, there’s no reason to hide it. You don’t have to give away the farm, but letting them taste the eggs and the milk is the best way to get them to buy the chickens and the cows. ;)

With Cupid, is the “first chapter” the entire first issue?

Cupid will come out as an OGN, so we’re going to provide the first 25 pgs of a 144 pg OGN for free online. It’s akin to studios putting out the first 8 or 10 minutes of a film online or in theatres.

Is it possible to provide a full issue up front online and still boost sales? I believe Boom! Studios had some success with this recently.

The success for Boom was news headlines and a shitload of downloads that might translate into some sales in the direct market. i also am curious to see how well this does for them.

Again, it very much comes from the “if you think it’s good, don’t hide it” school of thought. If it’s good, and worth it, the people that truly want it will pay for it. People are more…. ethical than we give them credit for.

As we’ve seen in music with Radiohead…

A lot of people in comics, more amateurs, are thinking that the Radiohead example is a good example of how to conduct business in the future. They tend to forget that Radiohead is an established band that has already sold millions of albums worldwide. That sort of success for a straight to download album will not and does not translate to lesser bands, as evidenced by the “Niggy Tardust” album by Saul Williams. Despite it being produced by Trent Reznor.

How this applies to comics is, you could probably still sell a hundred thousand copies of New Avengers and still put the issue out for free online at the same time. it’s going to sell what it sells, no matter what.

But for a company like Boom… they already had guaranteed orders for *I think* 6-7 thousand copies, so they didn’t lose any money putting the book out for free online. Retailers had already paid for the product. Which is why they were less than thrilled by boom’s decision to do what they did. Ultimately I think that the advertising in the form of articles about it did exactly what boom thought it would do and helped the book gain an audience that it wouldn’t normally have had and helped sell through at the shop level because of people who normally wouldn’t have looked it in the eye to pick it up just cause it had some buzz.

What is the benefit of sending the preview out to creators?

The more people you have singing your praises, the better. If we can get someone like Jason Aaron, or Tony Moore to recommend us/our book(s) in a public forum, then we have the opportunity to reach their audience, which is not currently available to us.

Phil Hester did the intro to the GH trade, and I fully plan on hyping that up when we promote it being out. There are a few people who will buy it for that reason alone, and even more that will at least give it a look based on that. Plus feedback from people up the food chain is never a bad thing.

It also helps if they’re familiar with your work when you meet them at conventions. If you walk up cold at a con, then you’re just another fan. if you walk up and they have a frame of reference for you/your work… then that’s an easy introduction and common ground because they’ve been in your shoes.

I plan on getting as many “pull quotes” from as many creators as i can. the more backing of the people in the industry you can get, the better chance you have of people taking chances on unknown creators like us.

I’ve been shot down a few times when asking creators, both in screenwriting and comics, to take a look at my stuff because if the work isn’t published, there’s a liability for them if they look at it. Do you only send out the promotional materials for your book once you have a publisher?

Yeah. Pros are afraid of looking at unsolicited material just like publisher’s are. They don’t want to be accused of stealing your idea should they develop something similar, or be developing something similar.

Once picked up by a publisher, who is it most important to market to at that point?

A) Fellow creators.
B) The small portion of the audience that reads diamond’s previews catalogue.
C) Most important of all, retailers.

Go to a convention some time, and find a retailer. Then take him around to all the artists and publishers booths and make sure that he mentions that he’s a retailer at some point. You will never, in any other situation, see grown men throw themselves at another human being that is not a naked woman so shamelessly.

Retailers are the ones that pay for your books to be on their shelves, so it’s them you have to sell to the most. Consumers assume they are the ones paying you for your books, but that couldn’t be further from the truth. Retailers choose what and how much of a product they want to carry, and then pay for that product to be on their shelves. If your retailer never orders certain indy books, it would be possible for you to never know they existed in the first place.

How do you contact retailers? Send an email to every store you can find an address for? Snail mail a hard copy to a list? Or just market to ones you already have a relationship with?

YES. All of those things. Make new relationships, firm up existing ones.

There are online lists of retailers, and there is a message board that is “just” for retailers. But i think anyone can join, you just have to go through an approval process. I have seen the site and have friends who are on it, i just haven’t joined it.

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Is the comic market so small that there aren’t necessarily “target audiences.” Is it just “the comic audience” or do target niche audiences exist?

The comics audience is just like any audience. They have the fact that they like comics in common, but sometimes not much else. And, like regular print novels, and television, and music and movies, comics are full of sub-genres of books and the fans that will read only that type of book.

You don’t market a straight to trade black and white book about relationships to a person that mainly buys monthly single issue capes and tights fare. If you do, you better have a good selling point geared specifically toward that individual after finding out what they like beyond the big pecs and tits rags.

How do you reach those niches?

You reach them by looking for them, and they for you.

It’s the band/music analogy again. If you like a band, you tell others. The band wants people to like them so they promote to people that like the same genre of music that they play. It either grows or falters from there.

Comics are like anything, the best over all way to reach new audiences is word of mouth and the absolute best way is by making good product that you make as widely available as possible (see first answer on pdfs). That alone will do you more than yelling at anyone that might listen.

How are podcasts and internet review sites changing how you market independent comics?

That is how you market independent comics. That and talking to retailers and creators and fans online and at conventions.

How does marketing differ for periodical books vs. TPB’s vs. online comics?

Periodicals: the best marketing you can have on a monthly book is to be monthly and get past your first year of publishing. Mini’s are hard, the sales attrition from the first issue to the 3rd, 4th issues is so high that unless the book did over 5000 copies on the first issue, there’s a chance the fourth issue will not break even, let alone make money.

TPB: Trades are such that you have to market for the long haul as well, but a different long haul. You have to convince both consumers and retailers that your book is not only worth 12 to 20 dollars in fell swoop, but that it’s worth them paying that much to have it sit on their shelves for a possibly lengthy period of time.

Online: Be regular, and find a niche that you can exploit. Anyone can do an online comic about their shitty job, but doing an online comic about your shitty job from the point of view of a trashcan? That’s different. Like any medium, any art form, have a voice that is yours and unique. Be regular. Be on time. Be consistent. Internet users who read comics are just like monthly singles buyers who go to comic shops. They check on their favourite reads constantly, and await the next installment eagerly. The only way to satisfy that is to satisfy that need for regular consistency.

You can check out Kevin’s work and blog at www.kevinmellon.com.



• Comic Book Marketing Pt. 1
February 1, 2008, 9:42 am
Filed under: COMIC BOOKS, MARKETING

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Comics Radar Podcast recently posted a great interview with Brian Hibbs who runs the comic store Comix Experience. Brian also writes the Tilting at Windmills column for Newsarama.

CLICK HERE to listen to the interview.

It’s a must listen for anyone who is a comics creator or publisher who is looking for ways to get ahead in marketing comics. Hibbs discusses the ways that comic book retailers look at ordering comics.

First, a bit about how comics are ordered:

Whether you like it or not, comic book stores are the life-blood of the comics industry. Without them, it doesn’t exist. And there is no major chain of comic book store. Each store has it’s own manager/owner who orders basically whatever books he likes or thinks will sell.

For current monthly comics, the only place you can order them is through Diamond Comic Distributors. Diamond provides a catalog a few months in advance for retailers to order from.

Hibbs says “Thousands of comics come out every month. If you spend more than 30 seconds considering it, you’ll never get your ordering done.” So, how can you best take advantage of those 30 seconds and convince those retailers with the power to make or break you to order your comic?

Here are some points from the interview for those of you, who like myself, are new creators facing the challenge of marketing an independently published book:

1) Pre-ordering is a must.

Even though retailers have control over the books they order, they certainly pay attention to their audience. A big factor in ordering new books is whether or not their existing customer base is pre-ordering the books. That is, a customer can come in and say “hey, I heard about this book, I’d like to pre-order it to make sure I have a copy when it comes out.” The retailer then takes down the order and probably will add more to it if the buzz is big.
If a store has 100 subscribers and 10 people pre-order a book, Hibbs says he might order 40 or 50 copies.

Therefore, your target market should be two-fold: comics retailers and comics readers. And those two are closely tied. Why would you just rely on the Diamond catalog (more on this later) to push your book, when pre-orders guarantee a large order from retailers? If you are marketing a book, all your energy needs to be going towards getting those pre-orders.

So, how do you get readers to pre-order books? Great question. I’m just getting started in this industry, so I certainly don’t have all the answers. But with my experience in marketing it’s about two things: A) word-of-mouth and B) ease of ordering.

Once Strongsville finds a publisher, I plan on taking advantage of pre-ordering by implementing these ideas in the following ways:

Word-of-Mouth: One thing that is great about comics is the fiercely loyal community. And everyone is a critic. So, get your work out there. Post 5-page previews everywhere you can. Let the buzz build. Join online communities, and don’t just pimp your book, but immerse yourself into them and make friends. You’re not just selling a project, you’re selling yourself. No one is going to buy a comic from a salesman, but they will buy it from a friend.

Ease of Ordering: Create a website where customers can print out pre-order forms with all the information that a retailer needs to order. Provide a space where customers can email their retailers to pre-order the book as well. Make it easy for customers to “tell a friend” and recommend the book to others. Provide a link to all of this wherever the preview is posted.

Based on this interview, you cannot afford to miss out on the opportunity provided by pre-ordering.

2) Your work is what sells your comic.

“The single best thing a small press publisher can do is to send me a copy of the book.” says Hibbs. If it’s good, retailers will order it. If it sucks, well, then you better get back to the drawing board. Outside of pre-established characters or creators, the thing that is going to get books sold is quality.

Hibbs says that he prefers to read a hard copy of the book as opposed to a PDF. So, the thought is, if you think you have a quality comic and you want the work to speak for itself, then just send a copy to every retailer. However, this could get very expensive.

A couple of solutions:

A) Target your ideal retailer. Now here is where it gets fuzzy. I have no idea how to do this. I’m sure if you googled for more than ten minutes, you could find a list of all the retailers in the U.S. I would imagine it’d be possible to find the stores that sell the most books. The more indie books a store orders, the better for an indie creator. These are the stores you should target. If you can only afford to send out 100 books, target the stores that best fit your book. For Strongsville, I hope to target stores that sell to a high young adult and female demographic (probably hard to find).

B) Maybe you can’t afford to send out full books to 3000+ retailers, but you could afford to print that many postcards (which are super-cheap at any number of online printing companies). Showcase the quality of your artwork, with a great intriguing tagline or pitch and provide a website where the retailer can check out an entire issue online. Maybe even follow up with a phone call. Anything you can do to make it easy, personal, and higher quality.

When asked if a full-page ad in the Diamond catalog could help, Hibbs responds that if the work sucks, then it will certainly hurt it. If the work is great, but it’s art by a guest cover artist and doesn’t feature any work from the actual book, then it does nothing. But if it showcases the strong work of the book, then it certainly will help.

If you’ve got a quality project, it will rise to the top. However, every little bit of extra work you put in can only help. Get your book in front of readers. Chase after those pre-orders. Get your book in front or retailers. Make them aware of the quality of your book, make it easy to order, and sell yourself as a personality.

Thanks to Comics Radar for the great interview.



• BKV’s Advice on Writing Comics and Breaking In
February 1, 2008, 8:27 am
Filed under: COMIC BOOKS, QUOTES, SCREENWRITING

I recently ran across Brian K. Vaughan’s blog on his myspace page and found this fantastic nugget. This is probably the best, most concise advice I’ve ever read about writing comics. A few quotes:

“All that matters is quality.”

“WRITE MORE, DO OTHER STUFF LESS.”

“Every writer has 10,000 pages of shit in them, and the only way your writing is going to be any good at all is to work hard and hit 10,001.”

“Writing is like starting with six hours’ worth of hangover to enjoy a few minutes of feeling drunk.”

“Writer’s block is just another word for video games.”

“‘Go get published, because nothing will make you become a better writer faster than knowing that complete strangers are reading your horrible, horrible writing.’ – Neil Gaiman”

“No two people ever break into our medium in the same way. New WOLVERINE scribe Daniel Way got the attention of Dark Horse Comics editor Diana Schutz when he gave her a copy of a comic that he self-published with the help of a Xeric Grant (if you don’t know what that is, get Googling). BIRDS OF PREY writer Gail Simone wowed major companies with the hilarious online humor column she did at Comic Book Resources. And ULTIMATE HULK VS. WOLVERINE writer Damon Lindeloff hooked up with Marvel after he co-created LOST, one of the hottest television shows of the last ten years. Three drastically different paths to breaking into “the majors,” but all three writers have one thing in common: they were working their asses off while other wannabe creators were sitting at home, waiting for the phone to ring.”

“Stop making excuses and start making art.”

Read the rest of “BKV’s Advice on Writing Comics and Breaking In” here.